2020年:
[1]. Beibei Wang(第一作者), Miloš Hašan, Ling-Qi Yan. Path Cuts: Efficient Rendering of Pure Specular Light Transport. ACM Transactions on Graphics (ACM TOG), SIGGRAPH Asia, 2020, (CCF A类,顶级期刊)
[2]. Beibei Wang(第一作者,通讯作者), Miloš Hašan, Nicolas Holzschuch, Ling-Qi Yan. Example-Based Microstructure Rendering with Constant Storage. ACM TOG (presresent at Siggraph 2020)(CCF A类,顶级期刊)
[3]. Beibei Wang(第一作者,通讯作者), Liangsheng Ge, Nicolas Holzschuch. Precomputed Multiple Scattering for Rapid Light Simulation in Participating Media. IEEE TVCG, 26 (7), pp.2456 - 2470. (CCF A类期刊)
[4]. Beibei Wang(第一作者,通讯作者), Hong Deng, Nicolas Holzschuch. Real-Time Glints Rendering with Prefiltered Discrete Stochastic Microfacets. Computer Graphics Forum (在线发表), 2020. (CCF B 类)
[5]. Liangsheng Ge, Beibei Wang(共同一作), Lu Wang, Xiangxu Meng, Nicolas Holzschuch. Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model. IEEE TVCG, 在线发表. (CCF A类期刊)
[6]. Yulin Liang, Beibei Wang(共同一作), Lu Wang, Nicolas Holzschuch. Fast Computation of Single Scattering in Participating Media with Refractive Boundaries using Frequency Analysis. IEEE TVCG,Vol.26, No. 10, pp. 2961-2969, 2020. (CCF A类期刊)
[7] Yezi Zhao, Beibei Wang(*)(共同一作),Yanning Xu, Zheng Zeng, Lu Wang, Nicolas Holzachuch. Joint SVBRDF Recovery and Synthesis From a Single Image using an Unsupevised Generative Adversarial Network. EGSR, 2020. (CCF B 类期刊,渲染领域顶级期刊)
[8]. Hong Deng, Beibei Wang(通讯作者), Rui Wang, Nicolas Holzschuch. A Practical Path Guiding Method for Participating Media. CVM Journal. Vol. 6, No. 1, March 2020, 37–51 (国内卓越期刊)
[9]. Weiheng Lin, Beibei Wang(通讯作者), Lu Wang, Nicolas Holzschuch. A Detail Preserving Neural Network Model for Monte Carlo Denoising. CVM Journal. (国内卓越期刊)
[10] Zheng Zeng, Lu Wang, Beibei Wang(共同通讯作者), Chunmeng Kang. Denoising SPPM Renderings using a Multi-Residual Network. JCST. (CCF B类期刊,国内卓越期刊)
[11] Zilin Xu, Qiang Sun, Yanning Xu, Lu Wang , Beibei Wang. Unsupervised Image Reconstruction for Gradient-Domain Volumetric Rendering. Computer Graphics Forum (Proceedings of Pacific Graphics 2020).(CCF B 类)
2019年:
[1]. 王贝贝,王璐,肖懿,王锐. 基于物理的真实感绘制方法研究进展. 2018-2019CCF年度进展报告.
[2]. Lei Ma, Hong Deng, Beibei Wang, and Tamy Boubebeur. Real-time structure aware color stippling. Siggraph Poster,2019
[3]. Xiang Xu, Beibei Wang(共同一作), Lu Wang, Chenglei Yang, Xiangxu Meng. An Efficient Distributed Global Illumination Method Based on Photon Mapping. Computer & Graphics. 2019. SCI. (CCF C类期刊)
2018年:
[1]. Beibei Wang(第一作者), Lu Wang, Nicolas Holzschuch. Fast Global Illumination with Discrete Stochastic Microfacets Using a Filterable Model. Computer Graphics Forum (Proceedings of PG 2018), 2018, 37 (7), pp.1-10.SCI. (CCF B类期刊)
[2].Beibei Wang(第一作者,通讯作者), Nicolas Holzschuch. Point-Based Rendering for Participating Media with Refractive Boundaries.IEEE TVCG, 2018, 24 (10), pp.2743-2757. (CCF A类期刊)
[3] Liangsheng Ge, Beibei Wang(共同一作), Lu Wang, Nicolas Holzschuch. A Compact Representation for Multiple Scattering in Participating Media using Neural Networks. Siggraph 2018 Talks, Aug 2018, Vancouver, Canada.
[4].Xiang Xu, Beibei Wang(共同一作), Lu Wang, Xu Yanning, Tamy Boubekeur. Vectorized Point based Global Illumination on Intel MIC Architecture.Vol.70,2018. pp.206-213 Computer & Graphics.SCI. (CCF C类期刊)
2017年:
[1].Beibei Wang, Nicolas Holzschuch.Precomputed Multiple Scattering for Light Simulation in Participating Medium.Siggraph 2017 Talk, Jul 2017, Los Angeles, United States.
[2].Huw Bowles, Daniel Zimmermann, Gioacchino Noris,Beibei Wang.Crest: Novel Ocean Rendering Techniques in an Open Source Framework.Siggraph 2017 Advances in Real-Time Rendering in Games, Jul 2017, Los angeles, United States.
2016年:
[1].Beibei Wang(第一作者), Jean-Dominique Gascuel, Nicolas Holzschuch, Point-Based Light Transport for Participating Media with Refractive Boundaries.EGSR 2016.(CCF B类会议)
[2].Beibei Wang(第一作者), How Bowles.A Robust and Flexible Real-Time Sparkle Effect. EGSR 2016. (CCF B类会议)
2015年:
[1].Beibei Wang(第一作者), Xiangxu Meng, Tamy Boubekeur.Wavelet Point-Based Global Illumination. ComputerGraphics Forum vol.34.4(2015),pp.143-154(EGSR 2015) 2015.06.SCI.(CCF B类期刊)
[2].Huw Bowles,Beibei Wang.Sparkly but not too sparkly! Anti-aliasing a procedural sparkle effect. Siggraph 2015 Advances in Real-time Course, 2015.08.
[3].Beibei Wang, Xiangxu Meng and Tamy Boubekeur. Non-Diffuse effects for Point-Based Global Illumination. Siggraph 2015 poster, 2015.08
2013年:
[1].Beibei Wang(第一作者), Jing Huang, Bert Buchholz, Xiangxu Meng and Tamy Boubekeur. Factorized Point-Based Global Illumination. Computer Graphics Forum, vol.32.4(2013), pp.117-123 (EGSR 2013) 2013.06.SCI.(CCF B类期刊)
2011年:
[1].Beibei Wang, Xiangxu Meng, Yanning Xu and Xijun Song. Fast Point-based Global illumination. CAD/Graphics 2011 2011.0,9. pp.93-98. EI